Android Continuous Integration: Build-Deploy-Test Automation for Android Mobile Apps

Master continuous integration, deployment and automated testing for Android apps. You’ll see how to set up and tear down sandbox environments to test the end-user experience, where you’ll learn how to manage a mobile device in addition to the build machine. Android Continuous Integration applies a real-world CI pattern that has been thoroughly tested and implemented.

Learn Unity for Android Game Development: A Guide to Game Design, Development, and Marketing

Get a thorough and practical introduction to Unity development for Android devices with no previous experience with game development needed. In this book, you'll go through every step from downloading and installing Unity and the Android SDK, to creating fully functional games. The bulk of Learn Unity for Android Game Development is a simple project to create a 2D platform game complete with touchscreen controls, physics, enemies, respawning, collectibles and more.

Creating Calculating Android Apps, using MIT App Inventor 2

How to create Android Calculating Apps using the "MIT App Inventor 2" website. It's free and you won't need to learn any programming languages! This book covers Apps that will work out Mathetical Solutions given 1 or more input from the user. You'll be able to create Apps to work out any mathematical equation/s you want it to: Areas of circles, triangles, rectangles, etc.

Android Wireless Application Development: Advanced Android v. II: Advanced Topics: 2

Android Wireless Application Development has earned a reputation as the most useful real-world guide to building robust, commercial-grade Android apps. Now, authors Lauren Darcey and Shane Conder have systematically revised and updated this guide for the latest Android SDK and tools updates. To accommodate their extensive new coverage, they’ve split the book into two leaner, cleaner volumes. This Volume II focuses on advanced techniques for the entire app development cycle, including design, coding, testing, debugging, and distribution.

Android Fragments 2014th Edition

Android Fragments is a 100-page quick start accelerated guide to learning and quickly using Android fragments. You'll learn how to code for fragments; deal with config changes; code for regular vs. fragmented dialogs; work with preferences and saving state; work with the compatibility library; and handle advanced async tasks and progress dialogs.

Android 6 Programming

This is a guide to Android application developers on how to use Android Studio 6 to develop their apps. The first part is a guide on how to use the Code Editor in Android 6. The Code Editor provides programmers with an environment in which they can write their code, and perform some editing to it. The various features and functionalities provided by the Code Editor are discussed. Auto completion, which helps you to avoid too much typing, is also discussed, and you will learn how to enjoy using this feature. You will also learn how to split the Code Editor window so as to get various panels.

How to make an Android eBook App

This book is targeting authors and publishers who want to expand their market coverage and reach out to the millions of potential readers in the Android market. If you believe that old school eBook formats are not enough for your ambitions, then try this: publish your books in the form of Android eBook Apps. Seems too ambitious? Not quite though. The process is not simple, but is not impossible also. In this book you will see how you can take your manuscript and construct a full blown Android App out of it. You don't need to be a programmer to follow on, as code examples are easy and straight forward. The book takes a step-by-step approach to reaching our target.

Learning Android: Building Applications for the Android Market

Want to build apps for Android devices? This book is the perfect way to master the fundamentals. Written by an expert who's taught this mobile platform to hundreds of developers in large organizations, this gentle introduction shows experienced object-oriented programmers how to use Android's basic building blocks to create user interfaces, store data, connect to the network, and more. You'll build a Twitter-like application throughout the course of this book, adding new features with each chapter.

Android Studio Game Development: Concepts and Design

This short book walks you through the process of creating mobile games using the new Android Studio IDE. Android Studio Game Development introduces you to the key tools in Android Studio and gives you the knowledge you need to develop games in Android Studio.

Migrating to Swift from Android 2014th Edition

In 250 pages, Migrating to Swift from Android gives you—as an experienced Android app developer—all you need to create native iOS apps using the latest Swift programming language. Starting with preparing your Xcode 6.1 IDE and introducing just enough iOS application framework fundamentals, you'll understand how to create meaningful Swift applications for iOS 8 immediately.

Arduino Android Blueprints

Arduino is an open source microcontroller built on a single-circuit board that is capable of receiving sensory input from the environment and controlling interactive physical objects.

Learning Java by Building Android Games - Explore Java Through Mobile Game Development

Android is the fastest growing operating system (OS) with one of the largest installed bases of any mobile OS. Android uses one of the most popular programming languages, Java, as the primary language for building apps of all types.


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