iOS

Designing for iOS with Sketch

Designing for iOS with Sketch takes you through the process of designing your iOS app using Bohemian Code's Sketch. Sketch is a powerful new design program that is quickly replacing Adobe PhotoShop for many designers designing for mobile apps and the mobile web. This book will introduce you to the program and then take you through the steps of designing your very own app. It includes examples and shortcuts as well as a helpful list of plugins and 3rd party resources that will greatly improve your workflow.

Mastering iOS Game Development

iOS is an operating system for Apple manufactured phones and tablets. Mobile gaming is one of the fastest-growing industries, and compatibility with iOS is now becoming the norm for game developers. SpriteKit is part of the native SDK from Apple, and enables developers to make simple entry into game development without unnecessary overhead and a long learning process. SpriteKit also provides other functionality that is useful for games, including basic sound playback support and physics simulation. In addition, Xcode provides built-in support for SpriteKit so that you can create complex special effects and texture atlases directly in Xcode.

Learning iOS UI Development

Through this comprehensive one-stop guide, you'll get to grips with the entire UIKit framework and in a flash, you'll be creating modern user interfaces for your iOS devices using Swift. Starting with an overview of the iOS drawing system and the available tools, you will then learn how to use these technologies to create adaptable layouts and custom elements for your applications. Next, you'll be introduced to other topics such as animation and code-drawing with Core Graphics, which will give you all the knowledge you need to create astonishing user interfaces.

iOS 9 Swift Programming Cookbook

Ready to build stunning apps for iPhone, iPad, and Apple Watch? This cookbook - completely rewritten with all-new material—provides 90 proven solutions for tackling the latest features in iOS 9 and watchOS 2.0. Written exclusively in Apple's Swift language, these code-rich recipes show you how to use dynamic user interfaces, interactive maps, multitasking functionality, Apple's new UI Testing framework, and many other features. This cookbook is ideal for intermediate and advanced iOS developers looking to work with the newest versions of Apple's mobile operating systems. Each recipe includes reusable code, available on GitHub, that you can put to work right away.

Swift Pocket Reference, 2nd Edition

Get quick answers for developing and debugging applications with Swift, Apple's multi-paradigm programming language. Updated to cover the latest features in Swift 2.0, this pocket reference is the perfect on-the-job tool for learning Swift's modern language features, including type safety, generics, type inference, closures, tuples, automatic memory management, and support for Unicode. Designed to work with Cocoa and Cocoa Touch, Swift can be used in tandem with Objective-C, and either language can call APIs implemented in the other. Swift is still evolving, but Apple clearly sees it as the future language of choice for iOS and OS X software development.

iOS eCommerce App Development with Parse

iOS eCommerce App Development with Parse uses a real-world app example to teach you how to build a complete eCommerce iPhone app powered by Parse the most popular and powerful Platform as a Service (PaaS) provider. In this comprehensive guide you will learn about collecting application requirements, architecting the app, designing the user interface, creating the data model, managing products and the shopping cart, processing the payment, and fulfilling the order always with secure best practice in mind. You will also learn how to manage user account creation, log in with Facebook and Twitter, verify users via email, pay with Stripe and Apple Pay, send email with Mailgun, and manage customer payment methods and order history.

Troubleshooting Xcode

Troubleshooting Xcode is a handbook for software developers of all levels creating applications for iOS and OS X using both Objective-C and Swift. If you've struggled in the past to make Xcode work as expected, to solve problems that defy logic, and to understand Xcode's misleading or cryptic error messages and unexpected crashes, Troubleshooting Xcode is for you. Troubleshooting Xcode is great for the developer wanting to extend his or her knowledge about obscure problems and limitations involving the use of Xcode, Objective-C, and Swift as well as how to use automation to increase productivity and make some repetitive tasks easier.

Learning iOS Development

Learning iOS Development is the perfect first book for every new iOS 7 developer. It delivers a complete foundation for iOS development, including an introduction to the Objective-C language, Xcode development tools, best-practice user interface development, and best practices for all aspects of app development and deployment.

Learning Core Data for iOS

This is the first Core Data book to fully reflect Apple's latest platform innovations, including its dramatic recent improvements to iCloud support. Hands-on from start to finish, it teaches you step-by-step as you create a modern data-driven iOS app using Storyboards, ARC, iOS 7, and Xcode 5. Tim Roadley introduces new patterns and best practices designed to overcome the frustrations of Core Data development. One step at a time, you'll build and extend your skills--even mastering advanced techniques such as complex model migration, deep copy, background processing, and integration with Dropbox, StackMob, and iCloud.

iOS Core Animation

Core Animation is the technology underlying Apple's iOS user interface. By unleashing the full power of Core Animation, you can enhance your app with impressive 2D and 3D visual effects and create exciting and unique new interfaces. In this in-depth guide, iOS developer Nick Lockwood takes you step-by-step through the Core Animation framework, building up your understanding through sample code and diagrams together with comprehensive explanations and helpful tips.

Programming iOS 9

If you're grounded in the basics of Swift, Xcode, and the Cocoa framework, this book provides a structured explanation of all essential real-world iOS app components. Through deep exploration and copious code examples, you'll learn how to create views, manipulate view controllers, and add features from iOS frameworks. Stay up-to-date on iOS 9 innovations, such as the new layout constraint notation, expanded UIKit dynamics, revised unwind segues, iPad multitasking, and the Contacts framework. All example code is available on GitHub for you to download, study, and run.

Learn WatchKit for iOS

Learn WatchKit for iOS covers the development of applications for the new Apple Watch using the WatchKit framework in iOS 8 and the Swift programming language. In this book, an Apple Watch application is an extension to an existing iOS app and is packaged and submitted to the App Store along with it. Using a suite of simple examples, Kim Topley, co-author of Beginning iPhone Development with Swift, introduces and explains every feature of WatchKit and the associated technologies that you'll need to understand to build Apple Watch applications for iOS 8, culminating in a complete WatchKit application that shows weather forecast information for various cities around the world on the Apple Watch.

 

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