iOS

iOS UICollectionView: The Complete Guide

Fully updated for iOS 7, iOS UICollectionView: The Complete Guide, Second Edition will help you build highly immersive, cutting-edge iOS user interfaces that transform your apps from good to great! Ash Furrow covers everything that's new and valuable in UICollectionViews for iOS 7, showing how it eliminates annoying "gotchas" from iOS 6 (and helping you avoid a few new pitfalls).

Nepenthes: iOS&macOS Enterprise App Development Solution

Nepenthes is a sub-middleware for iOS & macOS App development,which sets the standards for java back-end and Objective-C front-end development.Nepenthes back-end is based on Apache Tomcat or other J2EE compatible middleware by extends Nepenthes library.Nepenthes front-end is mapping to back-end with the support of Nepenthes framework.

iOS Game Development Cookbook 1st Edition

If you want to start building games using iOS technologies, this comprehensive cookbook covers a wide range of common development problems, with topics ranging from 2D and 3D math to game center integration and OpenGL to performance. Rather than focus on game engines for iOS, such as Cocos2D or the Corona SDK, the recipes in this cookbook strictly deal with baked in iOS technologies.

Mac OS X and iOS Internals To the Apples Core

Powering Macs, iPhones, iPads and more, OS X and iOS are becoming ubiquitous. When it comes to documentation, however, much of them are shrouded in mystery. Cocoa and Carbon, the application frameworks, are neatly described, but system programmers find the rest lacking. This indispensable guide illuminates the darkest corners of those systems, starting with an architectural overview, then drilling all the way to the core.

Unity iOS Game Development: Beginners Guide

This step-by-step book guides you through the process of using Unity to create monetized iOS games. It will get you through all the major learning points in a smooth, logical order. Youwill also learn how to avoid some common pitfalls. This book is for developers and designers who want to learn the process of building commercial game applications using Unity. It is intended for novices through to intermediate developers of all types regardless of their skill level with Unity.

Principles and Applications of RF/Microwave in Healthcare and Biosensing

This reference, written by leading authorities in the field, gives basic theory, implementation details, advanced research, and applications of RF and microwave in healthcare and biosensing. It first provides a solid understanding of the fundamentals with coverage of the basics of microwave engineering and the interaction between electromagnetic waves and biomaterials. It then presents the state-of-the-art development in microwave biosensing, implantable devices -including applications of microwave technology for sensing biological tissues - and medical diagnosis, along with applications involving remote patient monitoring.

Classical Seattle: Maestros, Impresarios, Virtuosi, and Other Music Makers

The past 50 years have seen a tremendous arts boom in Seattle, which has given the city not only internationally recognized classical music institutions but also great performance halls to showcase their work and that of visiting artists. From Igor Stravinsky's presence as guest conductor at the World's Fair in 1962, to Speight Jenkins's masterly production of Wagner's Ring cycle, to the work of benefactors such as Jack and Becky Benaroya, Seattle is deservingly well known as a city of the musical arts

MPLS in the SDN Era: Interoperable Scenarios to Make Networks Scale to New Services 1st Edition

How can you make multivendor services work smoothly on today’s complex networks? This practical book shows you how to deploy a large portfolio of multivendor Multiprotocol Label Switching (MPLS) services on networks, down to the configuration level. You’ll learn where Juniper Network's Junos, Cisco's IOS XR, and OpenContrail, interoperate and where they don’t.

Swift Pocket Reference: Programming for iOS and OS X 2nd Edition

Get quick answers for developing and debugging applications with Swift, Apple’s multi-paradigm programming language. Updated to cover the latest features in Swift 2.0, this pocket reference is the perfect on-the-job tool for learning Swift’s modern language features, including type safety, generics, type inference, closures, tuples, automatic memory management, and support for Unicode.

Beginning iOS Media App Development 2014th Edition

Beginning iOS Media App Development is a ground-breaking tutorial that explores the near limitless, programmable audio-visual capabilities of the iPhone, iPad and iPod touch using real-world examples and thorough explanations of the code. This book includes detailed step-by-step instructions and important background information from experienced media and utility app developer, Ahmed Bakir.

Beginning iPhone Development with Swift: Exploring the iOS SDK 1st Edition

The team that brought you the bestselling Beginning iPhone Development, the book that taught the world how to program on the iPhone, is back again for Beginning iPhone Development with Swift. This definitive guide to the Swift programming language and the iOS 8 SDK, and the source code has been updated to reflect Xcode 6.3.1 and Swift 1.2.

Beginning iPhone Development: Exploring the iOS SDK 7th Edition

The team that brought you the bestselling Beginning iPhone Development, the book that taught the world to program on the iPhone, is back again, bringing this definitive guide up-to-date with Apple's latest and greatest new iOS 8 and its SDK, as well as with the latest version of Xcode (6.1).

 

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